Now it’s trash. At launch and even during TBC it was an awesome social space with lots of content. The streamlining they did to make the “boring” parts easier like group finder killed all socializing. Now it’s just clicking a queue, do the dungeon / raid. Don’t say a word and go back to daily quest grinds. Super boring.
It was always grindy and relief entirely on “number go up” dopamine to keep people coming back. It’s continued success has killed all innovation in the mmo space for decades. It is a blight
I’ll be honest, the repetitive loops had enough of a variety that it caught me by the balls back in 2006. Felt like your effort would eventually pay off in a couple of days, which was infinitely faster than anything out of Korea by then - those grindfests were already fine tuned to hell to suck as much time as possible
WoW.
It was a boring grindfest when it came out. Why are people still playing this outdated, frankly boring, game 22(?) years later?
Now it’s trash. At launch and even during TBC it was an awesome social space with lots of content. The streamlining they did to make the “boring” parts easier like group finder killed all socializing. Now it’s just clicking a queue, do the dungeon / raid. Don’t say a word and go back to daily quest grinds. Super boring.
It was always grindy and relief entirely on “number go up” dopamine to keep people coming back. It’s continued success has killed all innovation in the mmo space for decades. It is a blight
I’ll be honest, the repetitive loops had enough of a variety that it caught me by the balls back in 2006. Felt like your effort would eventually pay off in a couple of days, which was infinitely faster than anything out of Korea by then - those grindfests were already fine tuned to hell to suck as much time as possible
I want to downvote you but that means it’s a good answer. Remember to sort by controversial