Cyber Cafe@lemmy.world to Games@lemmy.worldEnglish · 6 hours agoSplinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read”frvr.comexternal-linkmessage-square11fedilinkarrow-up177arrow-down10
arrow-up177arrow-down1external-linkSplinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read”frvr.comCyber Cafe@lemmy.world to Games@lemmy.worldEnglish · 6 hours agomessage-square11fedilink
minus-squarejustdaveisfine@piefed.sociallinkfedilinkEnglisharrow-up12·4 hours agoThis is a peak AAA problem. The need for ultra high fidelity realism clashes with the need to make the actual gameplay. Maybe they need splashes of yellow paint to show where the stealth area is.
minus-squarepivot_root@lemmy.worldlinkfedilinkEnglisharrow-up5·2 hours agoThey also need red vision cones to show where the un-stealth area is.
This is a peak AAA problem. The need for ultra high fidelity realism clashes with the need to make the actual gameplay.
Maybe they need splashes of yellow paint to show where the stealth area is.
They also need red vision cones to show where the un-stealth area is.