The first one was weird with VR because it worked very well at first and then broke later in its release. I was using a Windows MR headset which wasn’t officially supported but it worked, and their responses to players like me was “well it’s not supported so, tough luck.”
But like…it worked. Why not try to figure out what changed to break it?
But even last time I tried with my Meta headset, which I think should be supported, it’s the same behavior where it’s like you’re floating above the menu and you can’t actually play the game.
I would suspect the market slowdown in VR purchases might be pushing some publishers to spend less money on it than when the Oculus Rift and Valve Index were fresh and new. Meta’s relative dominance of the arena and it’s tightly closed systems are also impacted by people who don’t want to give money to Meta. If the Steam Frame is successful, we might see a turnaround on that, but currently I think the VR market has been stagnating a little under Meta’s dominance. Zuckerberg abandoning the Metaverse entirely also is evidence of a market that exists but isn’t large enough for most publishers to justify the extra costs to include VR support when they won’t sell enough copies to offset those costs.
It is still a tiny niche, clearly, and devs would have to carefully evaluate the benefits/costs of developing for it.
But I consider Zuckerberg abandoning the metaverse only an evidence of nobody giving a fuck about his metaverse. Including most people who got a quest.
So sad to hear no VR support. That’s what made the original so amazing for me
The first one was weird with VR because it worked very well at first and then broke later in its release. I was using a Windows MR headset which wasn’t officially supported but it worked, and their responses to players like me was “well it’s not supported so, tough luck.”
But like…it worked. Why not try to figure out what changed to break it?
But even last time I tried with my Meta headset, which I think should be supported, it’s the same behavior where it’s like you’re floating above the menu and you can’t actually play the game.
I would suspect the market slowdown in VR purchases might be pushing some publishers to spend less money on it than when the Oculus Rift and Valve Index were fresh and new. Meta’s relative dominance of the arena and it’s tightly closed systems are also impacted by people who don’t want to give money to Meta. If the Steam Frame is successful, we might see a turnaround on that, but currently I think the VR market has been stagnating a little under Meta’s dominance. Zuckerberg abandoning the Metaverse entirely also is evidence of a market that exists but isn’t large enough for most publishers to justify the extra costs to include VR support when they won’t sell enough copies to offset those costs.
It is still a tiny niche, clearly, and devs would have to carefully evaluate the benefits/costs of developing for it.
But I consider Zuckerberg abandoning the metaverse only an evidence of nobody giving a fuck about his metaverse. Including most people who got a quest.