Nintendo has confirmed it has multiple unannounced Switch 2 games set for launch later this year, as the company responds to questions about its decision to raise console prices.
I didn’t say its selling poorly but I feel the points I made are pretty valid. In terms of units sold, it’s done very well but it’s not selling as well as predicted and they have cut production for this quarter by a 30%.
It had RECORD sales. Nintendo did a great job that supply met demand and scalpers didn’t ruin it for a lot of people. Cutting back after your launch delivered to your core base should be a standard, not an exception. Hating on Nintendo is justified in many areas, but this isn’t warranted.
So because it is selling well and had the best launch ever for a console, the over inflated software and hardware prices, sparse software lineup and dropping support for the switch 1 are no longer valid points? Everyone keeps supporting the one point I didn’t (and won’t) criticize while refusing to discuss the very honest points I do bring up. It’s the same post launch issues they’ve have every generation since the n64 and the best anyone can say is “it sold well”. Yes, it sold well, what about everything else about the system?
For first party support, Tomodachi Life did just come out, and sales data shows that around half of the sales were for Switch 1. Switch 2’s launch year was certainly lean compared to the excellent 2017 Switch lineup, but there were a lot of heavy hitters from their top IPs and that wheelchair basketball game. With how similar the consoles are, I’d imagine we’ll still get a handful of first party Switch 1 titles like Rhythm Heaven and cross-gen games like Metroid and Pokemon Z-A.
The Switch was fairly underpowered when it launched in 2017, so the fact that we’re even getting new games for it more than a year after Switch 2 is pretty nice. And it’ll get third party/indie support for many more years–Switch 1 install base is the second biggest for a console ever so it’s throwing money away not to continue support.
I didn’t say its selling poorly but I feel the points I made are pretty valid. In terms of units sold, it’s done very well but it’s not selling as well as predicted and they have cut production for this quarter by a 30%.
https://www.gonintendo.com/contents/59134-bloomberg-nintendo-to-cut-switch-2-production-by-30-this-quarter-after-slower-than
It had RECORD sales. Nintendo did a great job that supply met demand and scalpers didn’t ruin it for a lot of people. Cutting back after your launch delivered to your core base should be a standard, not an exception. Hating on Nintendo is justified in many areas, but this isn’t warranted.
So because it is selling well and had the best launch ever for a console, the over inflated software and hardware prices, sparse software lineup and dropping support for the switch 1 are no longer valid points? Everyone keeps supporting the one point I didn’t (and won’t) criticize while refusing to discuss the very honest points I do bring up. It’s the same post launch issues they’ve have every generation since the n64 and the best anyone can say is “it sold well”. Yes, it sold well, what about everything else about the system?
For first party support, Tomodachi Life did just come out, and sales data shows that around half of the sales were for Switch 1. Switch 2’s launch year was certainly lean compared to the excellent 2017 Switch lineup, but there were a lot of heavy hitters from their top IPs and that wheelchair basketball game. With how similar the consoles are, I’d imagine we’ll still get a handful of first party Switch 1 titles like Rhythm Heaven and cross-gen games like Metroid and Pokemon Z-A.
The Switch was fairly underpowered when it launched in 2017, so the fact that we’re even getting new games for it more than a year after Switch 2 is pretty nice. And it’ll get third party/indie support for many more years–Switch 1 install base is the second biggest for a console ever so it’s throwing money away not to continue support.