From the exhibition match they had for the game at Evo Japan this weekend, the game is looking like fun offense with not enough in the way of defensive mechanics for my tastes, but it sure is a looker.
From the exhibition match they had for the game at Evo Japan this weekend, the game is looking like fun offense with not enough in the way of defensive mechanics for my tastes, but it sure is a looker.
Defense is tricky in fighting games. Often, if there are too many good defensive options, it punishes players for being aggressive, and can lead to high level matches where each side spends the whole time trying to goad the other into a counter attack.
For instance, I don’t play it, but I recall Invincible has some technique to break away from a combo, but you sacrifice some of your own health for it.
It does, but it’s functionally a burst mechanic, which ArcSys ought to be all too familiar with, and Tokon doesn’t have one. The combos seem long enough in this game for that to be a concern for me, but more concerning is how long it looks like you’ll just have to sit there blocking with no parry, pushblock, Faultless Defense, etc.