I am bouncing around between a few of my favorite space sim games right now and there is something I noticed just now: While you can enter asteroid fields or planetary rings and fly around dodging giant space rocks, all those rocks just sit in place and maybe rotate around. None of them move.
You can’t affect their trajectory. They can’t collide with each other, and you will never have to adapt to an asteroid coming out of nowhere coming toward you.
In fact the only game I can remember having moving, dynamic asteroids is literally "Asteroids."
I would love to play a game where you can have a space battle that feels like the scene in Star Wars Episode 2 when Jango is trying to take out Obi Wan. Having to dodge weapons, asteroids, and account for the asteroids movement and changing trajectory based on collisions/exploding.
Shit would be badass.


I get what you’re after, but space sims in particular do get one thing right in that asteroid fields are made up of rocks in largely stable orbits, i.e. they’re not moving around relative to one another and crashing into each other and so on. Because if they were, they wouldn’t be asteroid fields for very long.
My vote is for Star Fox, anyway. Some of the astroids legitimately do have it out for you there and home in, and a couple of them also inexplicably have faces.
You are right. I guess what I really want is not a space sim but a space fantasy? Or at least give them actual physics so they can be pushed by external forces. 🤷♂️