They didn’t say it’s meaningless, just suggested that failing every quest leads to some type of conclusion to the game’s plot. It might not be a good conclusion, but the story ends.
To me, this just sounds like failing a quest doesn’t mean the game is over or that you need to reload a previous checkpoint or save to keep playing.
“Your actions in no way affect the world of the game so you can do whatever you want!”
Is this supposed to be a selling point? Giving such freedom so as to make all of your choices meaningless?
They didn’t say it’s meaningless, just suggested that failing every quest leads to some type of conclusion to the game’s plot. It might not be a good conclusion, but the story ends.
To me, this just sounds like failing a quest doesn’t mean the game is over or that you need to reload a previous checkpoint or save to keep playing.
this sounds like baldurs gate. There is little to nothing that actually ends the game.