Opposite of Starfield I see. I would love the chance to cleanse Paradiso of life.
It sounds like New Vegas in a way. You can kill pretty much everyone you see on the spot, and Yes Man gets you to the ending no matter what you’ve done.
Morrowind remains the gold standard. Even if you kill a plot-critical NPC (the game lets you do this freely and simply warns you afterwards that you broke the plot), there’s a hidden back route to complete the main quest. Even side quests tend to have an alternate route if a necessary NPC is likely to be killed as part of another quest.
I think there’s only a single NPC that’s actually required to beat the game, and even then you can work around his death by abusing some wonky gameplay mechanics.
I think how New Vegas does it is way better than how Morrowind does it. Morrowind is simply so loosely scripted that the games doesn’t really care if you break it. If you look at Morrowind speedruns there are actually no story beats that you need to hit to finish the game, you can just brute force yourself to the end. But you do have to know how to brute force it because it’s not intended to be finished this way.
In New Vegas Yes Man is a deliberate design decision to let you kill whomever you want and still have the option to finish the story as it’s told. You can do your first playthrough like a maniacal murdering machine, kill everyone in your sights and still finish the game in the intended way. It makes sense from a narrative perspective, it makes sense in a gameplay way (because technically you can kill Yes Man, another one just replaces the one you killed) and it gives you excellent control over the story. You don’t have to go through all the factions to deal with them one way or another, you can just say you don’t care and go straight to the final battle. I think it’s a brilliant solution to quite a few problems that most games outright ignore.
I remember killing Vivek just to see how far abusing soultrap could take you. I got the message that I was now living doomed world. If you can get around that, that’s awesome.
Vivec drops the “weird dwemer artifact” when you kill him, which is broken. Only a real Dwemer craftsman can fix it, but, unfortunately, they all vanished from existence, so it can’t be fixed…
___I wonder what the work around would be since Vivek gives you the tools you need to defeat Dagoth Ur. Other just using the console to spawn the items in.
Opposite of Starfield I see. I would love the chance to cleanse Paradiso of life.
It sounds like New Vegas in a way. You can kill pretty much everyone you see on the spot, and Yes Man gets you to the ending no matter what you’ve done.
Morrowind remains the gold standard. Even if you kill a plot-critical NPC (the game lets you do this freely and simply warns you afterwards that you broke the plot), there’s a hidden back route to complete the main quest. Even side quests tend to have an alternate route if a necessary NPC is likely to be killed as part of another quest.
I think there’s only a single NPC that’s actually required to beat the game, and even then you can work around his death by abusing some wonky gameplay mechanics.
I think how New Vegas does it is way better than how Morrowind does it. Morrowind is simply so loosely scripted that the games doesn’t really care if you break it. If you look at Morrowind speedruns there are actually no story beats that you need to hit to finish the game, you can just brute force yourself to the end. But you do have to know how to brute force it because it’s not intended to be finished this way.
In New Vegas Yes Man is a deliberate design decision to let you kill whomever you want and still have the option to finish the story as it’s told. You can do your first playthrough like a maniacal murdering machine, kill everyone in your sights and still finish the game in the intended way. It makes sense from a narrative perspective, it makes sense in a gameplay way (because technically you can kill Yes Man, another one just replaces the one you killed) and it gives you excellent control over the story. You don’t have to go through all the factions to deal with them one way or another, you can just say you don’t care and go straight to the final battle. I think it’s a brilliant solution to quite a few problems that most games outright ignore.
Fallout 1&2 were pretty ok with that also.
I remember killing Vivek just to see how far abusing soultrap could take you. I got the message that I was now living doomed world. If you can get around that, that’s awesome.
Vivec drops the “weird dwemer artifact” when you kill him, which is broken. Only a real Dwemer craftsman can fix it, but, unfortunately, they all vanished from existence, so it can’t be fixed…
…
…wait, Divayth Fyr has WHAT in his basement?
spoiler
___I wonder what the work around would be since Vivek gives you the tools you need to defeat Dagoth Ur. Other just using the console to spawn the items in.