“We explicitly build ambitious things, ship quickly, and improve with time. Moving fast is the optimal tradeoff for the kinds of games we make nowadays,” Epic’s Markman said, adding that “it’s a different approach than Epic in the single-player eras of Unreal Tournament and Gears of War.”

Those are two terrible examples to use for single player games.

  • Alloi@lemmy.world
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    2 days ago

    extraction shooters are the survival craft of this decade. and they arent fun anymore. at least for me.

    last one i gave a shot to was arch raiders and then the streamers ruined the vibes. now im playing dwarf fortress and honestly its been the most solid evidence beyond my official diagnoses that i am indeed, functionally autistic.