“We explicitly build ambitious things, ship quickly, and improve with time. Moving fast is the optimal tradeoff for the kinds of games we make nowadays,” Epic’s Markman said, adding that “it’s a different approach than Epic in the single-player eras of Unreal Tournament and Gears of War.”
Those are two terrible examples to use for single player games.



Basing the success of your ip on other peoples ip doesnt seem like an amazing long term move tim.