We revisit Starfield on PS5 Pro to see how much it has improved since launch and what sort of upgrade the PS5 Pro delivers compared to PS5, Xbox, and more.
I personally don’t understand how people play RPGs no console. I don’t mean this in an arrogant or aggressive manner, back in the day (most of 2000s) consoles completey fucked the PC game market.
These days it’s irrelevant, the market is so huge that one can play tons of unique PC only RPGs and it doesn’t matter what Obsidian or Bethesda are doing.
In context of RPG, consoles make it difficult to have skills systems, include text, allow modding (I still play Fallout 1/2 and Arcanum every few years, more than a quarter of a century later) and do result in UI/UX inefficiency which in turn limits themes and approaches that can be used in world building.
One just has to at VTMB 1 (computer focused) and VTMB (cross platform, but UI is console based and game design was console focused).
I personally don’t understand how people play RPGs no console. I don’t mean this in an arrogant or aggressive manner, back in the day (most of 2000s) consoles completey fucked the PC game market.
These days it’s irrelevant, the market is so huge that one can play tons of unique PC only RPGs and it doesn’t matter what Obsidian or Bethesda are doing.
In context of RPG, consoles make it difficult to have skills systems, include text, allow modding (I still play Fallout 1/2 and Arcanum every few years, more than a quarter of a century later) and do result in UI/UX inefficiency which in turn limits themes and approaches that can be used in world building.
One just has to at VTMB 1 (computer focused) and VTMB (cross platform, but UI is console based and game design was console focused).
Simple answer. Because they dont think about those things or care about them.