• crank0271@lemmy.world
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    5 hours ago

    Good thinking for the zombie apocalypse. Less optimal for bringing your groceries in each day / week.

    • MissJinx@lemmy.world
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      1 hour ago

      As an imediate solution yes, but for long time living in an apocalypse not really. It’s missing a balcony or outdoor place that could be turned into a farm. Otherwise you will keep needing to go.out for groceries in the midle of an apocalypse

    • Zwiebel@feddit.org
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      3 hours ago

      I mean it’s the same as living up in any ol’ apartment building without lift

    • BremboTheFourth@piefed.ca
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      5 hours ago

      Idk, zombies would have a lot of space to pile up around the struts, and that structure looks way easier to pull down than a normal foundation

      • KoboldCoterie@pawb.social
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        4 hours ago

        The best base design I found in 7 Days to Die was to do essentially this, but dig a pit down to bedrock underneath the house. The zombies pile up around it, push each other in, and die. If your supports are far enough away, they don’t get attacked (you basically want to make an A-shaped design, rather than an H.)

        Obviously, since 7 Days to Die is a perfect simulation of an actual zombie apocalypse, this is the optimal real-life solution, as well.

        • crank0271@lemmy.world
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          4 hours ago

          So basically a dry moat. I wonder if you could compost those zombies with some sort of Hügelkultur setup. Would composting the zombies destroy the pathogen responsible for the zombification process? Could produce grown from that eventually contribute to immunity to the zombie pathogen? Maybe they could address this in the inevitable sequel, 7 Years to Die (co-produced by Danny Boyle).

          • jaybone@lemmy.zip
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            2 hours ago

            Zombies don’t reproduce right? So at some point you have to run out of humans for them to turn. Seems like it wouldn’t take very long for them to all die off.