The best base design I found in 7 Days to Die was to do essentially this, but dig a pit down to bedrock underneath the house. The zombies pile up around it, push each other in, and die. If your supports are far enough away, they don’t get attacked (you basically want to make an A-shaped design, rather than an H.)
Obviously, since 7 Days to Die is a perfect simulation of an actual zombie apocalypse, this is the optimal real-life solution, as well.
So basically a dry moat. I wonder if you could compost those zombies with some sort of Hügelkultur setup. Would composting the zombies destroy the pathogen responsible for the zombification process? Could produce grown from that eventually contribute to immunity to the zombie pathogen? Maybe they could address this in the inevitable sequel, 7 Years to Die (co-produced by Danny Boyle).
Zombies don’t reproduce right? So at some point you have to run out of humans for them to turn. Seems like it wouldn’t take very long for them to all die off.
The best base design I found in 7 Days to Die was to do essentially this, but dig a pit down to bedrock underneath the house. The zombies pile up around it, push each other in, and die. If your supports are far enough away, they don’t get attacked (you basically want to make an A-shaped design, rather than an H.)
Obviously, since 7 Days to Die is a perfect simulation of an actual zombie apocalypse, this is the optimal real-life solution, as well.
So basically a dry moat. I wonder if you could compost those zombies with some sort of Hügelkultur setup. Would composting the zombies destroy the pathogen responsible for the zombification process? Could produce grown from that eventually contribute to immunity to the zombie pathogen? Maybe they could address this in the inevitable sequel, 7 Years to Die (co-produced by Danny Boyle).
Zombies don’t reproduce right? So at some point you have to run out of humans for them to turn. Seems like it wouldn’t take very long for them to all die off.