• ampersandrew@lemmy.world
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    2 days ago

    Well, this is fascinating. I don’t think anyone’s done anything like this before with an MMO, have they? The thing is, in MMO form, the incentive is to keep you grinding so you keep paying a subscription. Without that incentive, I’d want to have a knob I can turn to adjust the grind, like I can in V Rising server settings. It’s cool that this retains some amount of multiplayer, too.

    EDIT: Seemingly still via a subscription, so that makes this far less interesting.

    • etchinghillside@reddthat.com
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      2 days ago

      The formula was very successful – by 2025 EQ1 standards – so much so that they killed the private server that had originally done this.

      • ampersandrew@lemmy.world
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        2 days ago

        Well, hopefully this inspires more devs to “steer into the skid”, so to speak. Stop fighting what your customers are showing you they want.

    • Skyrmir@lemmy.world
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      2 days ago

      I think the bigger problem is going to be too much support for solo play. A big part of what made EQ work was getting people into groups and guilds and the connections made in that pursuit. Without it, the game was just a boring grind, the game play and story lines were all very basic.