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simple@piefed.social to Games@lemmy.worldEnglish ·
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2 days ago

Reimagined MMORPG EverQuest Legends set to launch for PC in July 2026 | RPG Site

www.rpgsite.net

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Reimagined MMORPG EverQuest Legends set to launch for PC in July 2026 | RPG Site

www.rpgsite.net

simple@piefed.social to Games@lemmy.worldEnglish ·
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2 days ago
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EverQuest Legends is described as a "solo/casual version of EverQuest" able to be played entirely in single player.
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  • BigBananaDealer@lemmy.world
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    1 day ago

    my grandpa still plays the original

  • etchinghillside@reddthat.com
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    2 days ago

    This better be a battle royal extraction game.

    • etchinghillside@reddthat.com
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      2 days ago

      This includes the ability to set three different classes per character, as well as systems to power up equipment.

      Ah - ripped off the ol THJ formula

  • Ashtear@piefed.social
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    1 day ago

    I’m interested in the premise, but if it’s a 300 hour grind to Vox and Nagafen solo, it’s not gonna be for me. When I started (late Kunark), much of the old world was already dead, so it’d be neat to see that content.

  • Encephalotrocity@feddit.online
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    2 days ago

    === TRAIN TO ZONE!!! ===

    • Strider@lemmy.world
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      2 days ago

      Fucking ogre, move!!!

      • FreeBooteR69@lemmy.ca
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        2 days ago

        That fat bastard knows exactly what he’s doing.

        • CIA_chatbot@lemmy.world
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          2 days ago

          Me, I was the fat bastard

  • IWW4@lemmy.zip
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    2 days ago

    Meth EverQuest. NOT EVEN ONCE

  • ampersandrew@lemmy.world
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    Well, this is fascinating. I don’t think anyone’s done anything like this before with an MMO, have they? The thing is, in MMO form, the incentive is to keep you grinding so you keep paying a subscription. Without that incentive, I’d want to have a knob I can turn to adjust the grind, like I can in V Rising server settings. It’s cool that this retains some amount of multiplayer, too.

    EDIT: Seemingly still via a subscription, so that makes this far less interesting.

    • etchinghillside@reddthat.com
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      The formula was very successful – by 2025 EQ1 standards – so much so that they killed the private server that had originally done this.

      • ampersandrew@lemmy.world
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        2 days ago

        Well, hopefully this inspires more devs to “steer into the skid”, so to speak. Stop fighting what your customers are showing you they want.

    • Skyrmir@lemmy.world
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      2 days ago

      I think the bigger problem is going to be too much support for solo play. A big part of what made EQ work was getting people into groups and guilds and the connections made in that pursuit. Without it, the game was just a boring grind, the game play and story lines were all very basic.

  • samus12345@sh.itjust.works
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    2 days ago

    So an official server of pre-Kunark EQ designed to be soloable for a subscription fee? I’m sure there are plenty of people who would be willing to to pay a sub for that, but even as a big fan of old-school EQ, I’m not one of them.

    • ampersandrew@lemmy.world
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      Where does it say there’s going to be a subscription fee?

      • samus12345@sh.itjust.works
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        2 days ago

        I walked into this interview and demo with the assumption that the game is going to be free-to-play with microtransactions. But I was actually surprised to find out that this game will be using a subscription model. I was caught so off guard that it didn’t register until the drive home. Having had time to think about it, I guess it kind of makes sense; what exactly would they be able to sell had they gone with an F2P model w/ microtransactions? Cosmetics wouldn’t exactly work, and neither would P2W materials. Plus, veterans often say they’d rather just pay a sub and be done with it.

        • ampersandrew@lemmy.world
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          Gotcha, that’s disappointing. I assumed it was just buy it and keep it, not free to play.

          • samus12345@sh.itjust.works
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            2 days ago

            I figured it would be like regular EQ is now, F2P with perks if you subscribe.

  • jefferyjefferson@lemmy.org
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    EverQuest Legends is described as a “solo/casual version of EverQuest” able to be played entirely in single player.

    Ew. Nothing screams “I’m a loser” more than “I like playing MMOs alone.”

    • Strider@lemmy.world
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      What a weird thing to gatekeep.

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