• krisevol@lemmus.org
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    3 days ago

    I imagine it will play out just fine. Most gamers and the younger generation are pro AI.

    • agent_nycto@lemmy.world
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      3 days ago

      Most gamers hate AI, games are freaking out of they have to put they use ai in their game for a reason. Young kids are using “That’s AI” as a way to say something is a lie. I don’t know what hole you’re sticking your head in but you might want to wake up.

      • BananaIsABerry@lemmy.zip
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        3 days ago

        What’s sad is that games are probably the best use of LLMs. It would make it possible to have NPC idle chatter have a lot more possible responses.

        Kind of expensive tech for just random characters yapping though, so we end up having it replace important things that need more attention than throwing it at AI.

        • caseofthematts@lemmy.world
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          3 days ago

          My question is why the heck do people keep mentioning NPCs with dynamic chatter? Why do people even want that or see that as a good thing?

            • caseofthematts@lemmy.world
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              3 days ago

              That wasn’t really an answer, my comment was trying to understand why people want that. Obviously there are personal preferences involved, I just wanted to hear from someone that wanted it as to why.

              • BananaIsABerry@lemmy.zip
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                3 days ago

                People on lemmy usually only ask questions in bad faith, especially when AI is involved in the subject, so I assumed that was the case.

                I’m imagining a large RPG in the vein of the Elder Scrolls games where you can walk around a town and engage/be engaged by a random npc who would be capable of reacting to current circumstances fully dynamically. I think it would be fairly interesting if the npc could pick up on various things the player has done or is doing, their gear, or even various world events, and have a fully in character reaction to those things.

                For example, Cyberpunk 2077 has some romance options, and you can have some text or in person interactions with the character you choose to romance, and some of the dialogur options do have things that reference recent events in the game. The problem is that there are just a few of those, and the responses they created are fairly generic. It would be pretty neat to see less canned and more dynamic responses and engagement with the character.

                I acknowledge that those are pretty minor parts of a game and that LLMs are pretty expensive technology to achieve something very unimportant though. Plus, it would need extremely tight guard rails to ensure the responses stay universe and character oriented rather than whatever hallucination garbage an LLM might come up with.

        • agent_nycto@lemmy.world
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          2 days ago

          Sorry, I’d still rather have paid voice actors, a script, and continuity with NPCs. I could see llm dialog going real weird and breaking my immersion very quickly.

          Plus on the game making side, making that dialog might be fun for people, so why take that away?

          • BananaIsABerry@lemmy.zip
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            2 days ago

            Totally agree, but I think we’re talking ideal, perfect case here. The llm would need to be really tight so that the things you’re mentioning don’t happen.

            Also, there’s simply not an unlimited amount of time and money when it comes to game development. You could write hundreds, even thousands of throwaway lines for minor interactions but that pales in comparison to those things being totally generated on context alone.

            • agent_nycto@lemmy.world
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              2 days ago

              I wasn’t talking about an idealized reality, but if we are …

              I still want voice acting done by people getting paid to write and speak in my games, even if LLMs were perfect and didn’t have the environmental, economic and artistic flaws they have now.

      • krisevol@lemmus.org
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        3 days ago

        I’m going with sales data. Nvidia has been using AI since the 30 series and they are killing it in the market.

        • zikzak025@lemmy.world
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          3 days ago

          Nvidia is killing it because they are the backbone of AI outside of gaming, too, which is where most of the interest is.

          Their GPUs seem to be available and affordable to everyone but gamers these days. Fewer people are buying them to play games, and that audience has enough money to price out regular consumers with demand.

          • krisevol@lemmus.org
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            3 days ago

            The most popular gpu on steam servey today is the rtx 5070. What are you taking about, gamers are buying the 50 series.

            • zikzak025@lemmy.world
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              3 days ago

              I’m not inclined to believe the accuracy of the survey, especially since it’s just voluntary data from randomly chosen people.

              Sales data shows that the Steam Deck alone has numbers just shy of total 50 series GPUs. Not all of those GPUs are going to be used for gaming, but I’d hazard just about all of those Steam Decks are. So logically the Steam Deck’s integrated GPU should be the most popular option on paper.

              Gaming and consumer “AI PCs” account for $16 billion of Nvidia’s revenue from last year, compared to $190 billion made on AI data centers.

              Consumer GPUs are an afterthought for them at this point, not even 10% of their business.

              • krisevol@lemmus.org
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                3 days ago

                You’re right about non gaming AI is most of the business and gamers are a small part is the business, but Nvidia is a large last of the gaming gpu industry.

                Also steam survey separate the steam deck. The 5070 is the most popular discreet gpu