One of the things that makes open world games and especially Elder Scrolls so successful is the sense of exploration and place
Someone wrote that comment elsewhere and I needed to quote it in order to argue that Bethesda doesn’t even do a good job of that. Level scaling really kneecaps it
Someone wrote that comment elsewhere and I needed to quote it in order to argue that Bethesda doesn’t even do a good job of that. Level scaling really kneecaps it