Slay the Spire 2 has topped 177k concurrent players on Steam, and is steadily rising, setting a new record for a roguelike on the platform just weeks after Mewgenics smashed the previous record.

  • popcar2@piefed.ca
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    20 hours ago

    Played a few runs, the game is pretty darn fun as you might expect but since it’s still in early access it might not have that much content yet. I will say it feels like a much more polished and fun version of StS1 so far, and I haven’t even tried multiplayer yet.

    • sirimeow@lemmy.world
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      18 hours ago

      I’m pretty sure Sts2 has more content than the first game already even though its in early access

      • popcar2@piefed.ca
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        2 hours ago

        Yup, I played more and it turns out there’s a ton of content, including alternate stages with different enemies/bosses. This game is so good.

    • whimsy@lemmy.zip
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      18 hours ago

      Could you tell me what are the differences from the first edition? I played a bit of it and liked it but I can’t fathom what they could change without drastically changing the game completely

      • missingno@fedia.io
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        10 hours ago

        Co-op is the major new selling point. Beyond that, the core formula hasn’t changed too much, they’ve mostly just expanded on it with new characters, cards, enemies, etc.

        But for anyone who’s put a lot of time into the original, I think you’ll really appreciate all the littler elements that really add up. They’ve had a lot of time to rethink some nitpicks with the original and learn some lessons from it.

        For example, a lot of events in the first game were a binary choice of either taking something or taking nothing, in which case the event becomes an empty floor. Act 1 events in particular were often a trap. MegaCrit has talked about how StS2’s events are being designed so that simply doing nothing is never an option, and I really really really like this! Just exploring all the new events is great, I’m suddenly prioritizing ?s on my paths just to see them all.

        Boss relics have been replaced by a new system called Ancients. Part of me is still not sure how I feel about this, part of me is kind of excited by the fact that I don’t know how to feel. The game feels very different without energy relics (mostly, there actually are a few but many runs will not see them), and that’s definitely something that makes for a new and different challenge to get used to.

        There’s also a new mechanic where cards can receive Enchantments, either permanently or just for the duration of combat. You can come up with some very cool combos to experiment with using this system, and on the flipside the enemies that are able to negatively mess with your cards are super interesting to me.

      • almost1337@lemmy.zip
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        18 hours ago

        Everything is more animated, new player classes/enemies/mechanics/events, lots of lore. Also multiplayer.