His full story is forthcoming, but I don’t know how that squares with incoming PC ports for Death Stranding 2 and the sequel to Kena. Maybe because they’re only Sony published? Exclusivity of a handful of games that I may or may not be interested in still isn’t going to make me want a PS5, personally.

  • warmaster@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    3 hours ago

    It’s ok to like something else, but the world has already chosen their king.

    Steam vs. PlayStation vs. Xbox vs. Switch 2 (Early 2026 Comparison)

    Metric Steam (PC) PlayStation (PS5) Xbox (Series X/S) Switch 2
    Total Titles ~120,000+ ~6,500+ ~5,500+ ~1,200+ (incl. BC)
    AAA Titles ~800+ ~450+ ~400+ ~110+
    Monthly Active Users (MAU) 147 Million 123 Million ~100 Million* 60+ Million (Early)
    Peak Concurrent Users 42.04 Million ~18-20 Million ~12 Million ~8 Million
    Average Game Price $15 - $25 $45 - $55 $40 - $50 $50 - $60
    Metacritic Score (Avg) 72% 78% 76% 82% (Exclusives)
    Available Countries Global (Digital) 70+ (Hardware) 40+ (Hardware) 45+ (Hardware)

    *Note: Xbox MAU often includes PC/Mobile Game Pass users, making direct console-only comparisons difficult.

    Sources & Context

    • Steam Statistics: SQ Magazine (Jan 2026) and SteamDB confirmed a record-breaking 42.04 million concurrent users in January 2026. Steam’s library surpassed 120,000 titles in late 2025.
    • PlayStation Performance: Sony reported 123 million MAU in mid-2025 (via Push Square), with the PS5 reaching 90.2 million lifetime units sold by January 2026 (Outlook Respawn).
    • Switch 2 Launch: The Switch 2 has reached 17.37 million units sold globally as of February 2026, leading hardware sales in major regions like Asia (Game Developer).
    • Xbox Ecosystem: Xbox Game Pass reached 40 million subscribers in early 2026. While official hardware-only MAU is rarely split, ecosystem-wide engagement remains high due to cloud expansions in 29+ countries including India and Brazil (Xbox Wire).
    • Pricing Trends: AAA games have stabilized at a $70 psychological floor, with “Deluxe” and “Ultimate” editions frequently pushing the $80-$100 range in 2026 (GamesIndustry.biz). Would you like me to draft a summary of the best “bang for your buck” platform for 2026 to add to your post?