It’s honestly kinda crazy how long some games spend in development. The Final Fantasy 7 Remake trilogy is a perfect example of something that should’ve been quick but ended up being so bloated and took forever to make.

FF7Remake was announced in 2015, got stuck in development hell for a bit, released 2020. The sequel released 2024. The third one still hasn’t been teased yet. How many people are attached to a franchise if it takes 10 years to get the full story? I loved the first remake but dropped the second one, I just didn’t care about the story as much as I did ~5 years ago.

  • Horsey@lemmy.world
    link
    fedilink
    English
    arrow-up
    16
    arrow-down
    1
    ·
    11 hours ago

    In the age of no-new-IP, why does it take so long for new games to come out…

    • brucethemoose@lemmy.world
      link
      fedilink
      English
      arrow-up
      17
      arrow-down
      1
      ·
      edit-2
      10 hours ago

      AAA expectations are astronomical, AAs take some extra time to keep up, and indies that actually make it take the time to do their own thing, otherwise they’re almost certainly part of the vas, unseen sea of failed indies.

      Also, oldschool game dev was toxic. It had some serious crunch culture, just to start. But I think it also attracted talented devs into “sweet spot” dev team sizes; not too big or too small.

      And now, if you do software and want to make any money or provide for a family… well, you don’t do game dev. And that phenomenon has gotten worse and worse.

      • SkunkWorkz@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        24 minutes ago

        I remember reading a story from an old Sega or Capcom dev and he basically said that the boss would lock the door of their office when they had to meet a deadline. Not only toxic but the boss doing straight up illegal shit.

      • VitoRobles@lemmy.today
        link
        fedilink
        English
        arrow-up
        1
        ·
        17 minutes ago

        I wonder if Japanese companies are paying attention to FromSoft. I absolutely love that FromSoft reuses assets and improves their base engine. You can see the evolution from DS1 to Elden Ring (and Sekiro), releasing a game every year or two.

        Growing up - Dragon Quest 1-4 were built on the same engine with minor improvements. FF 4-6 wasn’t a massive leap, but a gradual jump in graphics.

        Yakuza games seem to release yearly. They have built a workflow where people work on the same mini games and “slot” it in for whatever the newest release it is.

        As much as I shit on Ubisoft, they really dialed in on their engine and tools to crunch out cookie cutter checklist open world games.

        Thinking about it, all my examples could also have been plagued with toxic crunch culture.