From what I recall of the only time I played it, it has a lot of going back and forth and large empty spaces which artificially extends the duration of the main story.
I abused fast travel, all I remember from bl3 are the long boring unskippable non cutscene cutscenes. It always felt like they were there to artificially extend the time. I’d rather it just be a cutscene, over my gameplay while listening becoming just walking in circles waiting to actually play the game.
I can’t say that was my experience when I played it last year, and you can see my recorded play times for the series below in this thread. In fact, I’d say I spent less time traversing empty spaces due to the game’s more relaxed rules on fast travel.
From what I recall of the only time I played it, it has a lot of going back and forth and large empty spaces which artificially extends the duration of the main story.
I abused fast travel, all I remember from bl3 are the long boring unskippable non cutscene cutscenes. It always felt like they were there to artificially extend the time. I’d rather it just be a cutscene, over my gameplay while listening becoming just walking in circles waiting to actually play the game.
I can’t say that was my experience when I played it last year, and you can see my recorded play times for the series below in this thread. In fact, I’d say I spent less time traversing empty spaces due to the game’s more relaxed rules on fast travel.