I agree, and the performance thing was my suspicion as well. It just seems off to have a large scale siege game be so small.
To be honest 5v5 still seems kinda small on paper to me, but I haven’t played it.
The focus on player dropoff is always misleading. Free to play games always lose massive numbers of players within the first week generally. What matters is who’s left, and what the company’s operating budget is. 10k players or even less can be plenty for a small team for instance. With such small player team sizes in-game, that would also be more than enough for a populated feeling queue.
I agree, and the performance thing was my suspicion as well. It just seems off to have a large scale siege game be so small.
To be honest 5v5 still seems kinda small on paper to me, but I haven’t played it.
The focus on player dropoff is always misleading. Free to play games always lose massive numbers of players within the first week generally. What matters is who’s left, and what the company’s operating budget is. 10k players or even less can be plenty for a small team for instance. With such small player team sizes in-game, that would also be more than enough for a populated feeling queue.