Seems like buying games to remove them from your competitor is a scummier thing to do.

  • Nelots@piefed.zip
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    16 hours ago

    Got any other modern examples than just the one game that had a massive following for the last 7 years of development?

    • MagnificentSteiner@lemmy.zip
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      13 hours ago

      Anything by Blizzard, Escape from Tarkov, Minecraft, Roblox, Valorant/LoL/TFT, Genshin Impact/HSR, Fortnite and more.

      • Nelots@piefed.zip
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        12 hours ago

        Notably, almost none of those are indie games, and almost any indie game that you did list came out in the 2000s like Roblox, before Steam was the behemoth it is today. Half of them are games by the same sets of AAA studios like Epic Games, Blizzard, and MiHoYo, and most Blizzard games have an entire franchise of games older than Steam itself to piggyback off of. Speaking of, anything by Blizzard isn’t even true… their most recent games like Diablo IV and Overwatch 2 are both on Steam. Tarkov is also on Steam now, but I’ll admit I’m splitting hairs here since it spent nearly a decade off of it. Though the fact that it released on Steam with its 1.0 update does say something.

        So I really don’t think any of those games aside from debatably Tarkov shows that the average modern indie dev can be successful outside of Steam.

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            7 hours ago

            To be clear, the original comment I responded to said:

            looks at Hytale doing quite well without even touching Steam

            In response to a comment that said:

            There are laws that say that abusing a monopoly is illegal. Steam is objectively a monopoly in pc games. Sure, you don’t have to use it, but it is basically impossible for indie developers to make a living without it.

            I never moved the goalposts; modern indie devs were always the goalpost.

    • ripcord@lemmy.world
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      14 hours ago

      Star Citizen I guess. If by “well” it is meant “making lots of money”

      But yeah it’s not realistic at all for 99+% of devs/games