If he buys it, he will break the Linux compatibility guaranteed.
My first thought too. But if he does not end up buying it, Linux support will be broken in a year anyway. Unless someone else steps in and continues.
Well yea, sure. He just has a bone to pick with Linux. It was a pretty good MMO, so it would be cool to see it continue so its worth the gamble.
It doesn’t inspire confidence, but it looks like they have a multiplayer game post-Rust that still works on Linux. Does Rust allow for self-hosted servers?
Im pretty sure you can, yea. But only if you disable the anticheat I believe - thats the part that breaks it.
It still sucks, but at least there’s a path to playing the game, so that bodes well for this game’s future even if Facepunch buys it.
Best hope we have are community servers.
As an MMO, would that make it the first of its kind?
Absolutely not, there’s lots of MMOs that have custom servers.
In an official capacity? Because there’s something like City of Heroes, but they only have 1 licensee and that’s all they’re interested in. Or are they games that call themselves MMOs while doing way less technically than an actual MMORPG, like Guild Wars 1? I’ll grant you I could be way out of the loop, but I’ve only ever heard of pirate servers serving this role in proper MMORPGs before.
I’m confused by what you’re looking for. You responded originally to a comment referring to community servers. Now you’re saying in an “official capacity”. I’m confused.
Survival games like Rust often offer, as an officially supported feature of the game, the server code for you to run your own. When a World of WarCraft community server is run, it’s against Blizzard’s wishes and terms of service, and when they find out about it, it gets shut down, because Blizzard only wants you to play that game on Blizzard’s servers. I’m asking if any other MMORPGs offer community servers as an official feature the way that most survival games do, because it would be the first I’ve heard of it.





