Despite having to wade through the absolute bullshit of the end zone in order to complete the main story. I felt Techland did a solid job with bringing back Kyle Crane and some reoccurring characters in the franchise up till this point, Castor Woods had a great mixture of terrain to explore and parkour in. It made me think about how I could stay outside the reach of those Infected people trying to get a bite to eat out of Crane.

The inclusion of working gasoline/diesel truck felt a bit out of place, given how gasoline/diesel would’ve long since lost its viability since The Fall of Mankind. I don’t feel there would be enough infrastructure left to be consistently producing such fuels.

It’s a game though, so this is really just a nitpick on my part; trucks helped make the map traversal easier, it is possible to get around Castor Woods without burning too much of that precious daylight.

I think Techland did an amazing job of making the night scarier again; as in Dying Light 2, I felt less fear when sneaking around at night. The world is really dark and the Infected pay attention to light sources now, making it risky to use your flashlight too much. Thankfully, Techland did add some cheeky light sources that made the Night at least a bit more navigable.

Dying Light: The Beast was fun enough that I will be playing in a post-game save, and messing around with Infected and exploring the whole map to find any secrets that I missed.

  • yaroto98@lemmy.world
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    5 hours ago

    I agree with the truck mechanic. The map would have been too big without them. I also would have been cool with a fast travel mechanic from one unlocked safe zone to another.

    My biggest complaint was arrow retrieval. It’s not just me, but it’s either bugged or only working worse than DL1. Arrow retrieval for me is 1 in 20. I loved DL1 bow/arrows. I’d run around and gather a big group, jump up somewhere high and rain down headshots, and retrieve most if my spent arrows.

    • LostWanderer@fedia.ioOP
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      4 hours ago

      Yeah, I wish they’d almost went with a fast travel mechanic with safe zones, instead of the truck mechanic. Since Safe Zones are sprinkled just right across the map, and grant you access to most of the world. Though, I do feel the driving immerses you in Castor Woods and makes it easier to cover massive distances.

      Projectile Retrieval is a mixed bag for me, sometimes I could retrieve just about every crossbow bolt I shot. Other times, barely any of them can be retrieved, especially in stealthy situations you should get more back. I find it deeply annoying and that needs to be tweaked; I also liked to reach fairly high spots and rain hell on the Infected. In most cases Dying Light 1 basically gave you all your arrows back; Dying Light: The Beast it feels closer to 30% of the time, you get a projectile back (I ran a crossbow).

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    5 hours ago

    I am confused; is The Beast an actual game on its own or just a newer edition of the first game after the addition of co-op/PvP all included? 🤔

    I thought The Beast was just the major update that added the MP stuff.

    • LostWanderer@fedia.ioOP
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      4 hours ago

      Dying Light: The Beast is a continuation of Dying Light’s story, it’s set a year after Dying Light 2. It was a supposed to be a DLC, but the scope quickly expanded, and Techland decided to make it game instead! There is Co-Op with friendly fire, but there isn’t specifically a PVP mode. Dying Light always leaned towards Players VS Environment, despite having friendly fire enabled during Co-Op sessions.