Despite having to wade through the absolute bullshit of the end zone in order to complete the main story. I felt Techland did a solid job with bringing back Kyle Crane and some reoccurring characters in the franchise up till this point, Castor Woods had a great mixture of terrain to explore and parkour in. It made me think about how I could stay outside the reach of those Infected people trying to get a bite to eat out of Crane.
The inclusion of working gasoline/diesel truck felt a bit out of place, given how gasoline/diesel would’ve long since lost its viability since The Fall of Mankind. I don’t feel there would be enough infrastructure left to be consistently producing such fuels.
It’s a game though, so this is really just a nitpick on my part; trucks helped make the map traversal easier, it is possible to get around Castor Woods without burning too much of that precious daylight.
I think Techland did an amazing job of making the night scarier again; as in Dying Light 2, I felt less fear when sneaking around at night. The world is really dark and the Infected pay attention to light sources now, making it risky to use your flashlight too much. Thankfully, Techland did add some cheeky light sources that made the Night at least a bit more navigable.
Dying Light: The Beast was fun enough that I will be playing in a post-game save, and messing around with Infected and exploring the whole map to find any secrets that I missed.


The Parkour and Fighting challenges were so much fun in the original game and Dying Light 2; it gave me an objective to follow post game, trying to improve my parkour and combat skills. I hope that they do bring them back at some point.
As for running over the Infected, yeah, it’s fun especially when you unlock the skill that increases truck durability! Suddenly stopping and running over virals that fly off the truck is also super fun.