Monster Hunter Wilds fans are asking Capcom for answers after one player seemed to discover that PC performance is dictated by the number of DLCs a user has.
It’s a shame. The game used to run really well on my Linux PC and I reached HR 280. A recent (a month or two ago) update completely fucked it up for me and it’s a pain to hunt now. I doubt they’re ever gonna fix Wilds 💀
(Sadly on Windows) The same happened to me. Decent performance around release, later updates messed it all up. That said I think the latest update did make it run better than ever on my machine, but obviously YMMV.
I do think they’re working on it, they just seem to be lost? It should be a big deal for Capcom if Monster Hunter loses popularity due to performance.
It’s a shame. The game used to run really well on my Linux PC and I reached HR 280. A recent (a month or two ago) update completely fucked it up for me and it’s a pain to hunt now. I doubt they’re ever gonna fix Wilds 💀
I mean, the problem mentioned in the article would be an easy fix, and the original discoverer claimed some pretty massive performance gain.
At this point Wilds is not worth the tinkering. I’ve had my fun so if I have to put extra effort to get it functional then I’ll pass.
(Sadly on Windows) The same happened to me. Decent performance around release, later updates messed it all up. That said I think the latest update did make it run better than ever on my machine, but obviously YMMV.
I do think they’re working on it, they just seem to be lost? It should be a big deal for Capcom if Monster Hunter loses popularity due to performance.
I was sort of waiting to get back into it until after the December (?) performance patch - sounds like that hasn’t arrived/helped? 😩
I’d keep an eye out for more news about this bug. If it’s legit and they fix it, sounds like the performance gain is really impressive.
Unfortunately it seems very much a mixed bag. For some the more recent patches did a lot, for others they broke things.
Ahh, that’s a shame.