• ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    22 hours ago

    A big site redesign just happened at Giant Bomb, so I can’t view the review, but there’s typically a difference between an always-online game not working and some of the things you listed. Cyberpunk was reviewed on PC, and it mostly worked fine for a lot of people on PC, which is what the early review codes were sent out for. Skyrim crashed a lot but kept plenty of auto saves so you rarely lost progress. In an always online game, the functionality just isn’t there if the problems are related to server infrastructure. In fact, this is rarely punished in review scores, and the likes of the latest Flight Simulator are the exception rather than the rule for it.

    But even when there weren’t infrastructure problems, people still weren’t thrilled with the game that was there when it worked.

    • moakley@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      22 hours ago

      Some were, some weren’t. I was thrilled.

      And then the hate grew to the point where it was a meme, where everyone “knew” that Anthem was bad, even people who hadn’t played it. Then it was over.

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        22 hours ago

        I’m glad you enjoyed it, but that reputation spread because reviewers had a bad time with it. It wasn’t, like you said, because the internet just needed something to hate that week. And since it never got a No Man’s Sky esque update, I doubt the consensus on it would have changed much even if more people had given it a try after the fact. They certainly had the opportunity with steep discounts over the past few years. In that time, Destiny got plenty more attention and two or three other Borderlands games came out.