Plus, Nex Playground heads to Europe and Phasmaphobia devs launch publishing arm

  • Truscape@lemmy.blahaj.zone
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    2 days ago

    They’re already on some of the basic components - but no retail games are playable yet. Fortunately the architectures between the S1 and S2 are quite similar :)

    • mesa@piefed.socialOP
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      2 days ago

      Also the real code isnt on github anymore since the whole yu zu a while back. Its unfortunate but much safer this time around.

      • Truscape@lemmy.blahaj.zone
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        2 days ago

        Tbh a self hosted git or gitlab vs github only really matters for takedowns lol. I wonder how far we could go if the scene just paid a random dude in China or Brazil to just run repositories for warez and reverse engineering efforts that are untouchable by the ninjas.

        • magic_smoke@lemmy.blahaj.zone
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          23 hours ago

          Pay for hosting with XMR and stop fucking re-using usernames.

          Releasing software anonymously/pseudonymously isn’t that difficult…

      • Truscape@lemmy.blahaj.zone
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        19 hours ago

        This is nintendo we are talking about here, they have enough enemies that most of their consoles get blown open within the first year.

    • yeehaw@lemmy.ca
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      2 days ago

      Wow crazy. My deck works pretty hard emulating switch 1, but keeps up fine. I imagine emulating switch 2 would not perform well.

      • Truscape@lemmy.blahaj.zone
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        2 days ago

        Yeah the steam deck might be a bridge too far, but I’m sure any modest gaming PC could handle a S2 workload quite easily. If I remembered correctly the deck is CPU bottlenecked for S1 emulation, and that probably will be more pronounced for S2.