• DupaCycki@lemmy.world
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    35 minutes ago

    So let me get this straight.

    Tim wanted a better storefront, free of all the ‘slop’ that Steam is filled with.

    Then he proceeds to use AI in his main game and argue against AI-use disclaimers.

    Am I missing something here?

  • Jankatarch@lemmy.world
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    3 hours ago

    Kinda cool how they admitted AI disclaimers aren’t a “stamp of quality” and these “chatbot anime-girlfriend technology” investors were overhyping how much people want this.

    …by suing people

    • UnderpantsWeevil@lemmy.world
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      2 hours ago

      Games that use AI are worse thang games that don’t

      I mean, a digital image is a digital image. But AI generation can’t seem to produce anything consistently as a consequence of the process of inference. Case in point:

      Imagine trying to play a game of Mario or Metal Gear Solid, but the character models keep changing in subtle ways. Ways that don’t indicate any kind of change in play state, just the consequence of putting “mushroom with human face and tap dancing shoes” into the prompt engine and getting a different kind of weird half-approximation of a Goomba every time.

    • yermaw@sh.itjust.works
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      21 hours ago

      Not necessarily, its just a tool like anything else. Just depends how much its been used and how effectively. I havent been on steam in a long time to see this label popup in the wild, but I suspect it’ll need more nuance to be effective.

      “I used AI to write the whole story and do all the voice acting” is gonna suck.

      “I used AI to help with the scripting because I suck at coding” might be the greatest game ever just from an individual who doesnt have the skills themselves.

      • Jankatarch@lemmy.world
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        2 hours ago

        Seems like a very personal take ngl

        “I used AI to write the whole story because I enjoy programming more” doesn’t sound great either no?

        It’s not a “buggy game vs bad story” comparison either. They sounds bad because they both mean “developers do NOT want to make games.”

        If they are constantly wanting to cut corners outcome will still be worse in comparison.

        Also even if the most responsible person just “used it as a tool,” they would still have to learn all that scripting to fix bugs or make a sequel, and because it’s someone elses code they would struggle more.

      • ZILtoid1991@lemmy.world
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        10 hours ago

        You forgot the:

        I’m not really interested in game development, but I needed another side hustle, and I saw a video on YouTube that told me how to publish AI generated games onto Steam with minimal human input. I can’t wait until I get my first Ferrari, so I won’t be a pathetic man in the eyes of Andrew Tate and most women.

      • Starski@lemmy.zip
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        21 hours ago

        It’s worrying how you think the writing and voice acting are more important than the code in a video game.

          • Starski@lemmy.zip
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            20 hours ago

            I understand what you mean, I’m saying you’re misunderstanding how ai messing the code up is much more important than it messing up a plotline or giving a character 6 fingers. AI currently isn’t good enough to write flawless code, and you can’t just use ai to code a game without having any prior code experience, you’d have to vet every process. There’s no chance in hell you’ll make the best game ever, as your characters will be going through walls and your objects will be floating or any other countless number of glitches that could occur, let alone the negative effects bad code can have on the hardware that’s trying to run it.

            • Jankatarch@lemmy.world
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              2 hours ago

              Also all the gameplay mechanics will be more generic and bland than a modern ubisoft game.

              LLMs can’t exactly help code “unique” ideas you came up with.

          • Starski@lemmy.zip
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            20 hours ago

            That’s not the point, in the commenters example the mentioned a person who doesn’t know how to code, and now matter how you cut it ai right now wouldn’t be able to code well enough to ensure no bugs occur, you would still need to check it in your self entirely lest some massive issue occur, not just in the game but with your hardware that’s trying to run it. That’s way more important to deal with than a story line being off.

      • bampop@lemmy.world
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        20 hours ago

        AI generated content is what ought to be disclosed, and even then it’s not necessarily a bad thing, though I can see how it might often be. But AI in general encompasses a broad range of tools which is bound to get broader and more ubiquitous with time.

        • vaultdweller013@sh.itjust.works
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          3 hours ago

          Which is also why the term AI is fucking worthless and should get marketers fucking hanged. Seriously if they had to actually explain what it fucking did this would not be nearly as much of an annoying problem as it is.

      • dreadbeef@lemmy.dbzer0.com
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        21 hours ago

        I can see the future now: “it turned out video games were an attack vector by hackers who poisoned LLMs with a new type of programming virus”

        If you think humans review code in corporations… as an engineer who actually loves feedback on my code… 😂😂😂😂😂😂😂😂

        • KeenFlame@feddit.nu
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          9 hours ago

          Yeah lot of talk about reading each other’s code… I have also found that the only space that happens in is open source. And boy do they scrutinize

      • Potatar@lemmy.world
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        21 hours ago

        So I’m gonna execute the code of someone who doesn’t know the first thing about coding on my computer? Great!

        I’d rather have AI art and human code.

        • Alaknár@sopuli.xyz
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          21 hours ago

          I don’t get why you have to go to such extremes here.

          AI is an extremely broad spectrum of tools. Some of them, yes, use stolen graphics to generate derivative graphics. Some of them attempt writing code.

          But others let you create things that would normally require hundreds of thousands of dollars while still retaining the necessary creative input from the author.

          If you are against such tools as the one used in the linked video, I think you should also stand very much against Photoshop allowing people to paint without using actual pigments and oil.

          • Senal@programming.dev
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            36 minutes ago

            Weak comparisons help no-one, photoshop is nothing like LLM’s

            All of the big commercial LLM’s (without exception afaik) have been trained on a large corpus of data that has been obtained by various sketchy and illegitimate means. (some legitimate as well).

            That’s the major difference between the two.

            If you are using a model that has only been trained on legally obtained data, disregard this point.

            I’m not even against competent tool use of LLM’s but please use better arguments.

  • xbloodymajor@reddthat.com
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    2 days ago

    No idea why he thinks anyone will side with him on this. At least the 30% cut thing had some reason behind it no matter how thin.

    • marighost@piefed.social
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      2 days ago

      The only people who will side with him are c-suite dipshits protecting corporate interests and AI/Tech bros lacking a grip on reality. Fuck you, Sweeney, you piece of shit.

      • fonix232@fedia.io
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        2 days ago

        I’m generally pro-AI but I still think the disclosure is nice to have and should not be removed.

        People have a right to informed decisions. If they want a product that had “no AI” in its making (although let’s be honest, a game might not contain AI generated audiovisual assets, but a form of AI, even generative AI, is almost guaranteed to have been used during the creation of the game), they can vote with their wallets.

      • drcobaltjedi@programming.dev
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        2 days ago

        Back when metaverse was the hot shit bubble, he was bragging how fortnite is the metaverse and was clearly the future.

        Funny, not a single techbro vould meaningfully distinguish games from the metaverse.

        • BluJay320@lemmy.blahaj.zone
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          22 hours ago

          Closest thing we’ve got to a metaverse right now is easily VRChat.

          One could argue SecondLife as well, but it seems to be dying from my understanding.