Looks like fun game!

  • scratchee@feddit.uk
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    18 hours ago

    AIs in games are just flow charts, that’s almost universally true, almost nobody has put an actual maximiser in a game. But I suppose maybe that counts if you’re feeling very generous.

    The map in pressure wash simulator is certainly not dynamic as you describe, I was speaking a little sarcastically, but you could call it asynchronous gameplay, it was crafted by the developer anticipating your play. but no, it cannot respond to the players actual decisions.

    • teawrecks@sopuli.xyz
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      14 hours ago

      almost nobody has put an actual maximiser in a game.

      Turn based games would certainly have one. Generally it’s easier to create an AI that maximizes utility for the AI, it’s more difficult to tune it to not trounce the player lol.

      This reminds me of how L4D does have that sort of indirect dynamic AI that spawns zombies based on the player’s behavior. If the players have a lot of ammo and health, or are going too slow, the game cranks up the threat. If you’re barely hanging on, the game holds back. I guess that’s not quite adversarial though, more like the AI is trying to maximize the players’ perception of a fun/fair challenge.