Today’s game is some more Assassin’s Creed III. My 3 day Halo streak has been broken (Though, those are some of my favorite screenshots i’ve taken yet. I keep going back into theater to take more). Speaking of theater though, you know what i wish would become normalized in Remasters? Photo modes. I would love to have a Photo Mode for the Assassin’s Creed 3 Remaster. I legit wanted to talk about the relfections on the floor looking good, but Connor and his damn coattail are blocking most of it.

There was also a screenshot i thought would look cool to get of the moon here, but there’s the fugly UI elements and the awkward camera angle. Anyways, basically, i want more photo modes.

I went through the story finally (after mistaking a naval mission for a Story Mission) and it was surprisingly easy. I can see why some people criticized the naval combat of this game, it can be very rudimentary sometimes. And the Player’s ship is really OP.

I spent the rest of my evening chest hunting. Exciting, i know. Luckily there’s only like 30 chests in this game in total. It’s weird, because when i think Ubisoft i always think “that company that shoves 800 chests down the player’s throat without a second though”. It’s a change i wish they’d embrace. Granted, the RPG titles didn’t really have any chests (at least in the traditional one and done sense). so maybe they need a middle ground of Some chests, but not too many.


Halo 3 Theater was the best, imo. Idk why, but I never really bothered with it in the later games, aside from ODST.
I like Reach’s purely for the rewind feature. I wish MCC brought it to all theaters (and also brought Theater too all games in the collection)