“I think it’s better not to release something than to release something weird, so I don’t have any negative feelings about that,” Yoko said.

  • Snot Flickerman@lemmy.blahaj.zone
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    12 hours ago

    One of the few game developers trying to write for the medium of gaming instead of trying to write a book/movie and slap it into a game. One of the few who eschews the three-act arc so prevalent in plays and films.

    He really understands that as a different medium you should play to the mediums strengths and how the medium functions for storytelling like his attempts synthesize meaning between gameplay and story. Writing for games shouldn’t be like writing for books or films because while analogous they are nowhere near the same kind of mediums.

    The medium is the message.

    -Marshall McLuhan