God forbid people enjoying their little coop adventures. I will never understand this community’s hate boner for everything online. Just stick to your single player stuff and be happy. Why dig trenches for something that doesn‘t affect you?
Dude, calm down. My point was that there has been like 60 live service games like this that have shut down within the past 5-10 years.
Did you see me say anything about the gameplay itself? No, I only mentioned the player base and servers.
We used to get multiplayer games that weren’t dependent on some server that we don’t control, and now they’ve all turned into this. Then we read about all the layoffs that happened because this model is inherently unsustainable, and we have a giant gap in the medium’s history of games that we used to be able to play but now cannot because the business made a gamble on a type of game that sometimes becomes a money printer.
Please note that the genre is PvEvP Extraction Looter Shooters. So some games, like Deep Rock Galactic and Helldivers 2, are missing from the list because they do not fit that category.
I have tried to play (ie, only played a few hours each, not like multiple days):
The Cycle Frontier
Escape from Tarkov
ARC Raiders (the closed beta in June 2023)
Dark and Darker
Delta Force Hazard Ops
Lost Light
Marauders
Hunt Showdown
Gray Zone Warfare
Incursion Red River
Games that I tried that don’t exactly fit the genre but are close enough I feel like I should include them:
Steel Hunters (the closed playtest in March 2023)
Sea of Thieves
SYNDUALITY: Echo of Ada
Dungeon Stalkers
Its not that I haven’t given the genre an honest go.
I hate that death means I lose not only the items I picked up, but also the items I brought into a match. The behaviour of players in this particular genre is almost always peak toxic. I am thankful that the genre exists, because it is a sponge taking some of the toxic people from other games. The people that derive fun and pleasure purely from ruining someone else’s game experience (like cheating, harassing, etc.) It is not a genre of game I enjoy, because some other players always ruin the fun.
Some games had a PvE mode, which was fine but the loot was limited to be basically useless. I don’t understand why they wouldn’t just have separated inventories, and perhaps allow transfers of items below a set gear level to keep the PvP economy balanced.
God forbid people enjoying their little coop adventures. I will never understand this community’s hate boner for everything online. Just stick to your single player stuff and be happy. Why dig trenches for something that doesn‘t affect you?
Lemmy’s gaming community can honestly be so insufferable, lol. A bunch of gaming boomers upset online games aren’t exactly as they were 15+ years ago.
Dude, calm down. My point was that there has been like 60 live service games like this that have shut down within the past 5-10 years. Did you see me say anything about the gameplay itself? No, I only mentioned the player base and servers.
We used to get multiplayer games that weren’t dependent on some server that we don’t control, and now they’ve all turned into this. Then we read about all the layoffs that happened because this model is inherently unsustainable, and we have a giant gap in the medium’s history of games that we used to be able to play but now cannot because the business made a gamble on a type of game that sometimes becomes a money printer.
Oh it‘s that empty layoff argument again. Nevermind.
It’s only empty if you haven’t been paying attention.
I dont hate coop online games. I hate PvEvP Extraction Looter Shooters.
How many have you played?
Please note that the genre is PvEvP Extraction Looter Shooters. So some games, like Deep Rock Galactic and Helldivers 2, are missing from the list because they do not fit that category.
I have tried to play (ie, only played a few hours each, not like multiple days):
Games that I tried that don’t exactly fit the genre but are close enough I feel like I should include them:
Its not that I haven’t given the genre an honest go.
I hate that death means I lose not only the items I picked up, but also the items I brought into a match. The behaviour of players in this particular genre is almost always peak toxic. I am thankful that the genre exists, because it is a sponge taking some of the toxic people from other games. The people that derive fun and pleasure purely from ruining someone else’s game experience (like cheating, harassing, etc.) It is not a genre of game I enjoy, because some other players always ruin the fun.
Some games had a PvE mode, which was fine but the loot was limited to be basically useless. I don’t understand why they wouldn’t just have separated inventories, and perhaps allow transfers of items below a set gear level to keep the PvP economy balanced.