• ampersandrew@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          2 days ago

          It used to be quite common for game dev studios to be multi project, as it kept up a steady cadence of releases, kept multiple disciplines of development work busy in a pipeline, and provided redundancy against any one project failing. Now when it happens with a studio this size, people don’t believe it can work.