I have yet to meet anyone who enjoys a patronising grandad’s voice, introducing a game while making terrible attempts at humor. The Universim did the same thing and it’s just so grating. When did this become a thing?? Also, why do all the characters have floaty hands with no arms. In fact, there’s so many odd design choices in this thing. It’s a shame because there’s a lot of work done here. I’d love to hear from anyone who finished the demo and enjoyed it.
This short discussion thread has feedback from a person who tried the latest demo and they were impressed.
I tried the demo from late last year and I thought it had potential. I liked the setting and the customization options.
As game development budgets get cut, the first ones to go are the designers. It’s much easier to sell a game which doesn’t look great but still works than a game than looks great, but doesn’t work right. And the corporate assholes who are in charge of these game design budgets care only about one thing: sales. They couldn’t give a flying fuck if you enjoy the game, just that you bought it.
So your position is that Greenheart Games, which as far as I can tell has fewer than 10 employees, is too corporate?
No. I’ve never even heard of that game design studio, and I’m pretty sure that if I haven’t heard of a game design studio, they’re not “big enough to be too corporate”.
I was simply commenting on a general practice during game development. A practice which revolves around a profit motive, not around the size of whatever corporation may be developing the game. I have, in my own past, as an independent game developer, encountered such difficult development, decision decisions, as how much of which budget to cut.
So, I’m not simply speaking out of general bullshit. I’m actually speaking from experience.
Do you have any other questions?
Thanks for allowing me, too, to experience a patronizing grandad’s voice so that I can empathize with OP
Lmao