wanting and getting dont always happen
Your playing for cloud computing which as never been free very misleading headline
It’s already part of the monthly fee. They are now tacking on an additional charge. It thought it was pretty clear.
Iirc One of the previous heads of xbox said that they’re intentionally trying to kill the xbox brand over time by enshittyfying it (or words to that effect).
This might very wel be that. They know damn well this will piss people off.
What is the end goal of killing Xbox? Not having to deal with consoles and just concentrate on computers?
I don’t know. I mean I wouldn’t put it past themto try and merge the whole gaming experience into the Windows ecosystem. We all know what geniuses they are doubling down on the whole slop ridden W11 thing.
This would be so dumb… and at the same time so possible!
Execs totally disconnected from the players base having no damn clue how they’re going to react.
Players are going to be so pissed they’re much less likely to buy anything through MS ever again, but that won’t compute in an exec’s mind.
That sounds like some exec thought it would work. Maybe they saw the success of steam and want a piece of that pie without having to put out hardware? I might be too old to understand, but if that’s the future of console gaming, I don’t want a part of it.
Where is the line for gamers? They think you’re marks.

tell microsoft to eat itself its time hopefully microsoft turns from a 5b company to 0 dollars in time.
Not that I dont share your sentiment. But Microsoft market cap is as of right now 3.9 Trillion. Not 5 billion.
as a paperspace user i read the first part as ‘oh nice’ … then i kept reading. i’ll keep paying 0.76USD/hr. i don’t have time to justify paying for a gaming pc… especially now. so paperspace has been great when i want to play a high end game. my library, mods. but yeah… m$ hell bent on destroying their company for copilot.
game streaming. Can no one read?
Oh fuck no.
Whatever. I would never allow an Xbox in my house. When they came out it was obviously just another shit product from a shit company. Hard pass.
The upside is hopefully it will just continue to alienate their market.
Halo 2 on Xbox was kind of a blast. But otherwise yeah
More like a phenomenon. Things come and go though. I don’t play games anymore; I don’t even know what’s popular.
Halo died a long time ago when I was still playing. Halo: Reach felt like the start of its decline.
It’s funny. Because pretty soon individual “Game Designers” will for the first time be able to create highly complex games using generative AI in very little time. Any game. Even games with a scole like GTA 6 could be generated. And as long as the game describes and edits enough, they will also be an individual creation. Triple AAA video games with a side of slop will become incredibly cheap to make. Much will be total garbage, but we’ll see some really cool new ideas that would never have been made before.
This enshittification we’re seeing now will only drive this process faster. Even games piracy is going to die lol.
You see a game but don’t like some aspect of it? Download someone else’s game design document for it and tweak it a bit and generate your own version of that game.
This isn’t going to happen because no one person can do all that planning. AI will help but it will require a team of people to plan appropriately. Code is only as malleable as you design it.
At the scale of “write the code to consider everything” the code base becomes impractical, and the context required to manage that many systems is also impractical.
Well true it’s not gonna happen “very” soon. You’ll basically need source code for games that generalize this stuff, game engine code bases that can encompass various game styles. And presumably a lot of “data worker” work which translate existing games into design doc so it can be used for training.
But most AAA games share very similar gameplay elements just with different art and music and characters and story, one or two new features. Much of the code base is like “player / camera controller” and then a lot of items and weapons and levels and encounters.
So you don’t need to manage an entire colossal code base. But if you imagine just a selection of very strict genres, like first person shooter or realtime strategy game, this provides a rather restricted code base where most is art generation and that is definitely possible. Even MMORPGs like WoW.
You might still need or want e.g. a concept artist that designs characters or supervises art styles. But it’s going to be possible for hobbyists to do the work of multi million dollar studios. With a little side of slop of course lol. No doubt “handmade” games still are potentially better but due to budget constraints have not often been and in this future scenario just won’t be commercially viable. It’s going to be patreon funded game designer crews. And bye bye fucking corporate games industry.

This has been a successful business model for mmos for decades. This is not new.
Not really, the MMO model is ppm not ppp.
The gamepass subscription already fits the MMO model.
It’s quite similar. Pay for a game and then pay for game “time.”. Mmos are a pre pay, this is likely billed after playing. But really just paying for time after buying the game.
Well that would explain why I’ve never seen an MMO streamer before. At least not since Leeroy.
They did it, they made something worse than google Stadia!









