• twilightwolf90@lemmy.world
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    5 days ago

    Xbox and PC versions aren’t exactly 1:1. Plus, those are extremely expensive GPUs to not be selling for top dollar to the AI bros instead.

    • Squirrelanna@lemmy.blahaj.zone
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      5 days ago

      Not 1:1 sure, but I’m struggling to think of a meaningful difference that would make the PC version an inferior one besides incompetent porting.

      • twilightwolf90@lemmy.world
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        5 days ago

        Xbox cloud servers are literally 5 motherboards: 1 management board and 4 Xbox ones. Developers can optimize for a single configuration rather than bake in support for multiple ones. Once it works on an Xbox dev kit, it works on all Xboxs including cloud, console, and handheld. SDKs are making that a thing in the past, but it’s not perfect.

        • Squirrelanna@lemmy.blahaj.zone
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          4 days ago

          Right but this is cloud gaming on Xbox AND PC. User hardware doesn’t matter so you’d only need to make sure it works on the cloud servers which should be allowed to be a heck of a lot more beefy when not restricted to Xbox architecture. Am I off base? I appreciate the insight.

    • A_Random_Idiot@lemmy.world
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      5 days ago

      those GPUs were sold for top dollar to AI bros.

      its why microsoft has so many of them, sitting in a warehouse, waiting to be used, for stupid AI bullshit.

      • twilightwolf90@lemmy.world
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        5 days ago

        They are sitting in the warehouse because there aren’t enough other parts (e.g. DIMMs), power, or data centers for them. And as stupid as AI bullshit is, they are paying more than gamers by orders of magnitude.