The phenomenal response to an article we published on this question led to detailed cognitive research – and the findings have implications that go way beyond gamers
The above principle works for third person, too - if you’re conceptualizing moving a “handle” behind the camera rather than being in the camera itself, it’s inverted.
Yeah, that’s inverted controls. Push the joystick up to go down, and down to go up.
No… push forward to go down, pull back to go up.
That’s standard joystick operation, nothing inverted about it.
For airplanes yes, for literally any other application no, that’s inverted.
Yeah but the same principle applies to the camera in a third person game. It’s pivoting around the character - it’s a pitch rotation, same as a plane.
The above principle works for third person, too - if you’re conceptualizing moving a “handle” behind the camera rather than being in the camera itself, it’s inverted.