• kuribo@aussie.zone
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      22 hours ago

      Yeah but the same principle applies to the camera in a third person game. It’s pivoting around the character - it’s a pitch rotation, same as a plane.

      • samus12345@sh.itjust.works
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        21 hours ago

        The above principle works for third person, too - if you’re conceptualizing moving a “handle” behind the camera rather than being in the camera itself, it’s inverted.