• sp3ctr4l@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    7
    ·
    edit-2
    6 hours ago

    Even with a cooldown or something like that, a real world ‘blink’ ability, even of just 7 inches, would be utterly devastating in hand to hand combat, as well as potentially in ranged/armed combat as well.

    Just imagine scenes from John Wick but also, every 30 minutes, he can just ‘blink’ up to 7 inches to dodge or connect a punch, kick, grab, close range shot, move just a bit further into cover, closer to a magazine needed to reload, etc.

    Granted, you would also have to be very careful to not uh, Philadelphia Experiment / phase shift into a fucking wall or some other person or something.

    A 7 inch ‘blink’ takes Keanu Reeves a step from John Wick… toward Neo, this would be completely ‘broken’ in the hands of a skilled and trained fighter, even if they can only use it once a day, as a kind of ‘ultimate’ or w/e.

    Like uh, try hand to hand fighting someone in Cyberpunk 77, with yourself set up as close to a plain jane human as possible… up against a melee fighter with sandevistan.

    • ulterno@programming.dev
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 hours ago

      Forget combat, how many times have you nearly missed slipping and falling while climbing stairs because of imperfect foot placement?
      Well, for when you actually and up being in a bad enough position to slip, you get to save yourself, positioned perfectly for the next stride.

      • sp3ctr4l@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 hour ago

        Thats honestly a very good thing to point out as well!

        Stairs, or hiking/walking on any kind of broken terrain… fucking snow, ice…

        Yep, there’s a whole ton of more situations where a blink ability could be very practically useful.