DeathToZionazis"m"@lemmy.ml to Games@lemmy.worldEnglish · 1 year ago'Consumers are not okay with okay': Take-Two boss says BioShock 4 is taking so long because the company's goal is 'to make the best entertainment, not necessarily the most entertainment'www.pcgamer.comexternal-linkmessage-square29fedilinkarrow-up1314arrow-down19
arrow-up1305arrow-down1external-link'Consumers are not okay with okay': Take-Two boss says BioShock 4 is taking so long because the company's goal is 'to make the best entertainment, not necessarily the most entertainment'www.pcgamer.comDeathToZionazis"m"@lemmy.ml to Games@lemmy.worldEnglish · 1 year agomessage-square29fedilink
minus-squareRvTV95XBeo@sh.itjust.workslinkfedilinkEnglisharrow-up8·1 year agoStory of Infinite was fine but the gameplay was very repetitive and far too linear for my personal taste. Had one play through, and baaarely made it to the end - glad I did but it was rough going there for the 1000000000th “Booker, catch!”
minus-squareThehalfjew@lemmy.worldlinkfedilinkEnglisharrow-up6·1 year agoThat’s interesting. I so appreciated having a useful, independent partner
minus-squarejordanlund@lemmy.worldlinkfedilinkEnglisharrow-up4·1 year agoThe SkyHook action was pretty amazing, that’s the #1 thing I remember other than the design work.
Story of Infinite was fine but the gameplay was very repetitive and far too linear for my personal taste.
Had one play through, and baaarely made it to the end - glad I did but it was rough going there for the 1000000000th “Booker, catch!”
That’s interesting. I so appreciated having a useful, independent partner
The SkyHook action was pretty amazing, that’s the #1 thing I remember other than the design work.