You fell in love with a game and it’s characters, sunk hundreds, maybe even thousands of hours into it. It became a comforting, immensely satisfying part of your daily life. Then you heard a sequel was coming and got really hyped but when it came out it was utter rubbish…

Which game(s) was that for you?

    • missingno@fedia.io
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      10 months ago

      The saddest thing about Sticker Star is that I actually think the game had very interesting ideas with its resource management-based combat, but falls apart because the player is actively disincentivized to spend those resources. There is no reward for combat, so the optimal play is to run from every encounter. And bosses have nothing going on either, just use the correct item and ypu win. So you never actually engage with the mechanics at all!

      And the fix would’ve been so simple: EXP. Y’know, the thing RPGs normally give you as a reward for combat?

    • Dogiedog64@lemmy.world
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      10 months ago

      Absolutely correct. Modern Paper Mario is more about the spectacle of the story, rather than the way it’s mechanically explored. They peaked with TTYD, had a weird one with Super, and the rest have been “use this gimmick in VERY SPECIFIC WAYS to explore OUR story how WE want you to.”

      This isn’t to say modern Paper Mario games are bad, just that it’s blatantly obvious they threw out mechanical complexity and deeper narrative tones in favor of “watch this big thing explode, ooh pretty colors :DDD!!!” Sticker Star is definitely the worst of them though.

      I really hope we get another Paper Mario game that FEELS like a true Paper Mario RPG. TTYD Remastered is incredible, and I think that by making it, Nintendo acknowledged that fans just… really don’t care for modern Paper Mario as it is.