I’ve been playing a lot of Oblivion Remastered and was hoping on starting a discussion thread about it.
I’ve put in around 12 hours so far and it’s everything I wanted from a remake. Aside from the gorgeous graphics overhaul, they added a lot of more subtle QoL changes that really add up. Having a sprint button is great, and the reworked leveling system is way better than how it used to be. Combat has also been enhanced in lots of subtle ways like significantly better animations and better impact when hitting enemies.
The remaster is very impressive, when news got leaked that this was in development I expected a low effort re-release with a higher resolution, but they managed to make it play like a modern title. The lighting is crazy good and the open world can look breathtaking at times. They also managed to keep all the old Oblivion charm by not messing around with things people loved - the game under the hood still works the same, glitches and hilarious NPCs are still intact. They even kept some goofs from the original.
The only two issues right now for me are:
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Open world performance is just not good. It hovers around 50FPS on my 3060 Ti in the open world on medium settings, which is rough.
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Difficulty settings are wack. Normal is too easy and hard is way too hard. The slider literally goes from 1x/1x damage taken/damage dealt to 3x/0.6! No idea why we can’t get something in the middle, but luckily there’s already a mod that fixes it (I’m now using 2x/0.75 which is the sweet spot).
If those get fixed, it’s basically a perfect remaster. Anyone else here playing right now? How are you enjoying it?
It feels really good.
It’s kind of crazy how well this 20 year old game is designed. Each NPC has a life. Each house is a real house, and not just a closed box for background setting.
The gameplay feels so good that it’s a bit startling when things are buggy, or just not as modern. Like when you have a fetch quest, but you already have the item: there’s no option to say: here it is! You have to literally walk away to trigger something in the quest engine, and then come back to deliver the item.
Also, the way enemies are not at all aware of each other stands out: 2 bandits standing next to each other. I snipe one of them, and the other doesn’t even react. Must have been the wind…
But overall I’m loving it.
WHO’S THERE!?
Come out of the shadows, you creep!
Where did you go!?
Hmm… Must’ve been the wind…
Proceeds to calmly walk back to idle with an arrow stuck through the face.
Agreed, I’m also surprised how much more alive the NPCs feel. They start conversations with each other and have their own lifes. It’s feels much more dynamic than Skyrim’s dumbed down version of the same system.