Modern Gaming feels like a chore compared to older games. It isn't just nostalgia. Most games are designed to waste your time for maximum player engagement. ...
Oh boy, the new zeldas’ have tons of collectibles and they don’t feel special at all. The fact that you have a menu telling you how many you got makes it worse.
Woodland critter counter
Poe counter
Shrine counter
Stable points
Fall challenges
And so on. It began as fun and as I progressed I started getting sidetracked and by the end it just wasn’t as fun anymore. The new zelda lack focus. And it’s intentional too, I just hate that.
The “new zeldas”? Where were you when they hid a bunch of quality of life upgrades behind an actual hundred skulltulas?
I think sometimes people mistake a game surfacing a list of content for practical reasons with forcing you to touch every little thing inside the game. In any case, Zelda games have always had a progress screen like that. They practicaly pioneered the concept.
Oh boy, the new zeldas’ have tons of collectibles and they don’t feel special at all. The fact that you have a menu telling you how many you got makes it worse.
Woodland critter counter
Poe counter
Shrine counter
Stable points
Fall challenges
And so on. It began as fun and as I progressed I started getting sidetracked and by the end it just wasn’t as fun anymore. The new zelda lack focus. And it’s intentional too, I just hate that.
The “new zeldas”? Where were you when they hid a bunch of quality of life upgrades behind an actual hundred skulltulas?
I think sometimes people mistake a game surfacing a list of content for practical reasons with forcing you to touch every little thing inside the game. In any case, Zelda games have always had a progress screen like that. They practicaly pioneered the concept.
I don’t feel the need to get all of those things. If I see poe, I pick it up, but I don’t go actively hunting for it.
Don’t forget how much you had to grind for armor upgrades.
Armor what? xD
I beat the game with a shiny 12 in amor.