• MudMan@kbin.social
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    1 year ago

    Yeeeeah. No padding in old games. None at all.

    Somebody hasn’t gone back to play mainstream games on the PS2 era recently, when large developers had a fraction of the money and any game below 30 hours was ruthlessly slammed online for being “too short” and “not good value”.

    I swear, people use the term “triple-A” just to refer to bits of gaming they don’t like, regardless of who made them or for how much money. The term is meaningless by now.

    • Syldon@lemmy.one
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      1 year ago

      I have never played any PS2 games. Maybe that is the problem. What was acceptable for a console has become the norm now on a PC. But, if you are happy with the bloatware that games have become then good for you. I will not be supporting them with my cash.

      • Ech@lemm.ee
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        1 year ago

        No one’s saying you have to pay for games you don’t like. They’re saying you clearly don’t know what you’re talking about because grindy games have been a popular mainstay of the medium since its inception.

        • Syldon@lemmy.one
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          1 year ago

          Did you even bother to read what I said?

          There have always been grindy games. BUT there has always been other options for the more popular non grindy games. Now we see a prevalence of the grindy games, 4and a lack of content in the other area. This is due to cost. It is cheaper to hype up a game with advertising than it is to add content. You clearly don’t even realise you are being conned, clearly.

      • Stamets@startrek.website
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        1 year ago

        Happy with the bloatware that games have become

        You’re openly saying you didn’t play older games. You don’t get to say what something has become when you’re not familiar with the originating form. Games ALWAYS had “bloatware”. Console and PC. They were always designed to be padded and stretched out.

        • Syldon@lemmy.one
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          1 year ago

          You are talking to someone who enduring the tape decks during the commodore era. The grind then was just getting the game to run.

      • MudMan@kbin.social
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        1 year ago

        Oh, like PC games in 2001 weren’t just like that as well. This isn’t a platform thing, this is a development cost vs budget vs technology interplay.

        So yeah, PC games were just like that, too, except back then the console ports were much, much worse than they are now, so that part also sucked.

          • MudMan@kbin.social
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            1 year ago

            Then you either expressed it confusingly or you aren’t understanding my reply. Because it sure sounded like you were saying modern PC game design tropes were console-specific back in the early 2000s and that’s why you don’t remember grindy games existing back then.