Tony Bark@pawb.social to Games@lemmy.worldEnglish · 2 months agoRebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'www.pcgamer.comexternal-linkmessage-square23fedilinkarrow-up1132arrow-down13
arrow-up1129arrow-down1external-linkRebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'www.pcgamer.comTony Bark@pawb.social to Games@lemmy.worldEnglish · 2 months agomessage-square23fedilink
minus-square5714@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up13arrow-down7·2 months agoOpen Source does it all the time, just with a slower pace.
minus-squaremagic_lobster_party@fedia.iolinkfedilinkarrow-up11·2 months agoHow many open source projects have 2000 concurrent contributors working full time on it?
minus-squareTony Bark@pawb.socialOPlinkfedilinkEnglisharrow-up10·2 months agoExcluding the “Open Core” projects, those people don’t normally have management breathing down their necks.
minus-squarevrighter@discuss.tchncs.delinkfedilinkEnglisharrow-up2arrow-down1·2 months agoopen core isn’t open source, imo.
minus-squareTony Bark@pawb.socialOPlinkfedilinkEnglisharrow-up2·edit-22 months agoThat’s why I put it in quotes.
Open Source does it all the time, just with a slower pace.
How many open source projects have 2000 concurrent contributors working full time on it?
Excluding the “Open Core” projects, those people don’t normally have management breathing down their necks.
open core isn’t open source, imo.
That’s why I put it in quotes.