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My app version is up to date. Tried it a few months ago. Still black screen whenever I try to share the entire screen. Individual windows work fine. None of my coworkers have managed to make it work in Wayland.
It worked a few years ago with some workaround, but Slack patched out that workaround.
Not any more difficult than doing a fresh Windows install.
Wayland is fantastic, as long you don’t need to do screen sharing in Slack. Only thing hindering me going Wayland on my work laptop.
It’s still always DNS for some reason


Big beautiful Bill
Artifact 3 confirmed!


I believe Valve’s intention is to lay the foundation for third party devices, like how it went with Steam Deck. Their business model is to open up their storefront to more people - not to sell hardware.
If that’s the case, then Steam Machine will have little effect on indie development.


”Quest 3 without Meta” is what I’ve been dreaming about. I feel like Steam Frame could be my entry to the VR space, if the price is decent.


From what I understand the Steam Machine performance is somewhere between Series S and Series X. I don’t think it will cost more than a Series X.
Maybe 600.


That’s right. I forgot there are ”normie games” with kernel anti cheat


Steam Machine feels more like a console that happens to also be a PC. If reasonably priced, the question is why anyone would want to buy Xbox or PlayStation when Steam Machine has a bigger library than both combined - on launch.


A brief moment of KDE desktop shown.
2026 will be the year of Linux Desktop!
I’ve been using the same base Xbox One controller for a while. It was easy to set up for Linux. Just had to install some extra package but after that it was good to go.
Out of all the mainline console controllers, Xbox One’s is my favorite. They really nailed it with that one.
That’s an impressive showcase. Only game I was aware of before was Bloodthief. Will check out some of the others.
Bloodthief is great btw.


Arch wiki is so good it’s useful even when you’re not on Arch


Plumber


It’s not about the size, but more about density of meaningful content. I like Elden Ring because every nook and cranny feels worth exploring. It’s the game that dares to hide optional areas behind optional areas, all with their own unique enemies and bosses.
On the other hand, taking Elden Ring as an example again, the mini dungeons were too repetitive. The first time visiting a catacomb is exciting, but it turns into quite a chore after the third time and onwards. You’ve already seen it all. Same thing with the dragon battles.
I think Elden Ring overall strikes a good balance with amount of surprises per square meter.


In that case it must also have different laws of mathematics for it to work.
What do you mean by ”I”? What do you mean by ” don’t”? What do you mean by…