Im convinced most games today have basically impossible difficulties that allow for a win through RNG.
I’ll get absolutely eclipsed by a boss fight 12 times in a row the suddenly I come close. I get wrecked another 4 times, then I get REALLY CLOSE, OMG THERES HOPE! Then, I’ll lose some random number of times, 0 - 10, and then an easy win that made it feel like they handed it to me.
Getting sick of it. Racing games are the worst, but Halo Infinite comes to mind.
I wanted to make this, but only as an exercise in demonstrating to “hArDcoRe” gamers that “The hardest game is not necessarily the most fun challenge”.
All I’d do is demonstrate the developer has beaten it, but offer no other hints.
Have you heard of I Wanna Be the Guy or other Kaizo games? That’s basically their motto. A lot of Super Mario Maker troll levels are designed to be completely unbeatable, for example.
I used to watch this YouTuber who used to play random levels in Mario Maker, and some of them were just truly crazy. I couldn’t find a good example but you might find it interesting anyway.
Halo Infinite had balance issues all over the place. Grunts and Jackals able to snipe you a mile away with plasma pistols, Brutes that just wouldn’t go down. It was just across the board badly tuned
Brother you can’t say jackals had a balancing issue and complain about them being able to snipe you from a mile away unless you’re young enough that you didn’t play halo 2 on console.
Yes, but we all continually bitched about Jackal Alley in 2005 and I will continue to do so now
Walking around a corner and getting instantly domed the nanosecond the enemy has line of sight on you has never been fun. There is room for it to be bearable if the shot doesn’t one-shot you but on the higher difficulties it was some bullshit back then and it remains so now.
I remember getting extremely mad at the jackals. We played in couch coop multiplayer but it actually made the game harder because now twice as many people could die randomly to bullshit.
Actually finishing the whole game on legendary though felt so good. It was an actual achievement that took months. I felt a sense of pride and accomplishment (lol).
Recently I played Doom Eternal, and I immediately noticed my health bar was lying to me. Low health was not actually low health, because it was doing some bullshit to create artificially tense moments. It kind of cheapened the experience, like winning had nothing to do with my skill, it was inevitable.
Im convinced most games today have basically impossible difficulties that allow for a win through RNG.
I’ll get absolutely eclipsed by a boss fight 12 times in a row the suddenly I come close. I get wrecked another 4 times, then I get REALLY CLOSE, OMG THERES HOPE! Then, I’ll lose some random number of times, 0 - 10, and then an easy win that made it feel like they handed it to me.
Getting sick of it. Racing games are the worst, but Halo Infinite comes to mind.
If i will ever make a game, i will add an “impossible” difficulty level. Literally impossible, like hard-coded to be unbeatable.
It would be fun to look at how unemployed gamers exploit every weird bug and feature to bypasd hard-coded restriction.
I wanted to make this, but only as an exercise in demonstrating to “hArDcoRe” gamers that “The hardest game is not necessarily the most fun challenge”.
All I’d do is demonstrate the developer has beaten it, but offer no other hints.
Have you heard of I Wanna Be the Guy or other Kaizo games? That’s basically their motto. A lot of Super Mario Maker troll levels are designed to be completely unbeatable, for example.
I used to watch this YouTuber who used to play random levels in Mario Maker, and some of them were just truly crazy. I couldn’t find a good example but you might find it interesting anyway.
You are a cat, and the games are laser pointers.
Halo Infinite had balance issues all over the place. Grunts and Jackals able to snipe you a mile away with plasma pistols, Brutes that just wouldn’t go down. It was just across the board badly tuned
Brother you can’t say jackals had a balancing issue and complain about them being able to snipe you from a mile away unless you’re young enough that you didn’t play halo 2 on console.
That’s who they are. That’s what they do!
Yes, but we all continually bitched about Jackal Alley in 2005 and I will continue to do so now
Walking around a corner and getting instantly domed the nanosecond the enemy has line of sight on you has never been fun. There is room for it to be bearable if the shot doesn’t one-shot you but on the higher difficulties it was some bullshit back then and it remains so now.
Boo this man!
Halo 2s terribly hard difficulty was consistent. It did not relent to your failures.
Horrible difficulty is APPRECIATED. difficulty that relents to my failure IS NOT.
Here: (frogarchist)
I remember getting extremely mad at the jackals. We played in couch coop multiplayer but it actually made the game harder because now twice as many people could die randomly to bullshit.
Actually finishing the whole game on legendary though felt so good. It was an actual achievement that took months. I felt a sense of pride and accomplishment (lol).
Recently I played Doom Eternal, and I immediately noticed my health bar was lying to me. Low health was not actually low health, because it was doing some bullshit to create artificially tense moments. It kind of cheapened the experience, like winning had nothing to do with my skill, it was inevitable.