Yes, but we all continually bitched about Jackal Alley in 2005 and I will continue to do so now
Walking around a corner and getting instantly domed the nanosecond the enemy has line of sight on you has never been fun. There is room for it to be bearable if the shot doesn’t one-shot you but on the higher difficulties it was some bullshit back then and it remains so now.
I remember getting extremely mad at the jackals. We played in couch coop multiplayer but it actually made the game harder because now twice as many people could die randomly to bullshit.
Actually finishing the whole game on legendary though felt so good. It was an actual achievement that took months. I felt a sense of pride and accomplishment (lol).
Recently I played Doom Eternal, and I immediately noticed my health bar was lying to me. Low health was not actually low health, because it was doing some bullshit to create artificially tense moments. It kind of cheapened the experience, like winning had nothing to do with my skill, it was inevitable.
Yes, but we all continually bitched about Jackal Alley in 2005 and I will continue to do so now
Walking around a corner and getting instantly domed the nanosecond the enemy has line of sight on you has never been fun. There is room for it to be bearable if the shot doesn’t one-shot you but on the higher difficulties it was some bullshit back then and it remains so now.
Boo this man!
Halo 2s terribly hard difficulty was consistent. It did not relent to your failures.
Horrible difficulty is APPRECIATED. difficulty that relents to my failure IS NOT.
Here: (frogarchist)
I remember getting extremely mad at the jackals. We played in couch coop multiplayer but it actually made the game harder because now twice as many people could die randomly to bullshit.
Actually finishing the whole game on legendary though felt so good. It was an actual achievement that took months. I felt a sense of pride and accomplishment (lol).
Recently I played Doom Eternal, and I immediately noticed my health bar was lying to me. Low health was not actually low health, because it was doing some bullshit to create artificially tense moments. It kind of cheapened the experience, like winning had nothing to do with my skill, it was inevitable.